Yesterzine

Yesterzine is a show about games and how well they may or may not have aged, told through flicking through a different old gaming magazine every episode.

 

YouTube : http://tiny.cc/yesterzine

Twitter : https://twitter.com/yesterzine

 

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 Gunstar Heroes is considered by many to be one of the standout Mega Drive games.  But Sega Power gave it the dreaded 73% on launch.  Do they have good reasoning or was this a reviewer who couldn't be bothered?  Court is in session.

 

 

In 1994 there were two Mickey Mouse games in as many months.  Is that why one of them got 73% in Super Play or were there shenanigans?

 

 

Amiga Power determined that the lowest score you could give a game without incurring the wrath of the publisher was 73%.  The lazy score.  The "If you like this kind of thing you'll like this" score, the "I played this for 20 minutes" score.

 

So we're finding the 73% reviews and we're putting them, and the magazines on trial. One game at a time.

 

 

Today's Game : Super Space Invaders on the Amiga, published by Domark, Converted by The Kremlin.

Today's Defendant : The One Amiga. Issue 38. November 1991.

 

Court is in session.

And season finale time.

 

In the final episode, 1 magazine that's been around forever, one that's just starting out.  Plus a round up of every other UK games print publication as of 2020.

 

Includes an interview with Andrew McMaster, editor of Pixel Bison.

 

 

And Episode 3

 

Indie mags have to fund themselves any way they can.  Of the 4 in this issue, one is sold in shops, one you can't buy at all, one takes subs via patreon and one is currently running a kickstarter.

 

Featuring interviews with both Ian Dransfield of Wireframe and Paul Murphy of Switch Player, the best of the independent magazines are put under the microscope.

 

 

 

Todayzine : S1 E2 : Think of the Children

Posted on 28th June, 2020

And so episode 2

 

There are 4 magazines still aimed at children, they range from the slightly cynical to the really very cynical.  But are any of them worth reading?  Please watch since I had to buy one of these in an actual store, which might be the creepiest thing I've done in some time.

 

https://www.youtube.com/watch?v=j37QE-5sd1A

Todayzine S1E1 : Future Publishing

Posted on 5th June, 2020

 A new Spin-Off appears.

 

 

Todayzine will show you each of the surprisingly high number of paper magazines on gaming you can still buy in the UK.  In episode 1 we cover off the ones everyone knows with the 4 titles still published by giant megacorp Future.

 

Features @strider of this parish giving us his thoughts on paper magazines and his personal favourites from the golden age.

Amiga Power had a last issue, and it knew it. So it's a magazine with a plot, as the staff are hunted down by the 4 cyclists of the apocalypse, the only lesser deities committed to a program of rigorous consumer testing in order to pay for their crimes against the Amiga.

 

Yesterzine was there, and with the help of no less than 8 guest voices we take you live to the trials of Stuart Campbell and Jonathan Davies to discover if AP really were guilty of machineicide. Somewhere in the middle of this there's some games, Alien Breed 3D2 is the most ambitious attempt to "do" Doom the Amiga got before it got Doom and Kick Off 96 is the last word in the Amiga's 2nd best known football game series. But do either of them succeed?

 

 

Edge covered the exciting new world of videos games just as the 32-bit era opened up possibilities like never before. Our gaming heaven and hell use CD's format and the new machine's power in very different ways with very different degrees of success.

 

Meanwhile video games were becoming big business and with it came the marketing spends to match. Budgets had increased 3 fold in as many years but where was it all going? And with the Saturn and Playstation a year away, what did we know about the rapidly approaching mega machines?

 

 

The Amstrad CPC is often the forgotten member of the 80s 8-bit collective but it gave the world a lot, including Future Publishing.

 

In 1988 we welcomed one of the world's standout RPG series and also 2 gaming hells with surprisingly star studded origins. Meanwhile 2 kids were launching a publishing dynasty that still exists today.