Yesterzine is a show about games and how well they may or may not have aged, told through flicking through a different old gaming magazine every episode.


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Amiga Power had a last issue, and it knew it. So it's a magazine with a plot, as the staff are hunted down by the 4 cyclists of the apocalypse, the only lesser deities committed to a program of rigorous consumer testing in order to pay for their crimes against the Amiga.


Yesterzine was there, and with the help of no less than 8 guest voices we take you live to the trials of Stuart Campbell and Jonathan Davies to discover if AP really were guilty of machineicide. Somewhere in the middle of this there's some games, Alien Breed 3D2 is the most ambitious attempt to "do" Doom the Amiga got before it got Doom and Kick Off 96 is the last word in the Amiga's 2nd best known football game series. But do either of them succeed?



Edge covered the exciting new world of videos games just as the 32-bit era opened up possibilities like never before. Our gaming heaven and hell use CD's format and the new machine's power in very different ways with very different degrees of success.


Meanwhile video games were becoming big business and with it came the marketing spends to match. Budgets had increased 3 fold in as many years but where was it all going? And with the Saturn and Playstation a year away, what did we know about the rapidly approaching mega machines?



The Amstrad CPC is often the forgotten member of the 80s 8-bit collective but it gave the world a lot, including Future Publishing.


In 1988 we welcomed one of the world's standout RPG series and also 2 gaming hells with surprisingly star studded origins. Meanwhile 2 kids were launching a publishing dynasty that still exists today.



It's 1991 and Mean Machines is a console mag that covers both kinds, Sega and Nintendo. This month though it's all Master System. The Gaming heaven is a legendary shooter, the gaming hell a game from a famous series that bears absolutely no resemblance to any of the others.


And a double cover feature special, how do you get American games when your system died on its arse in America and what was the worst money making scam of the age?



 Go was not a magazine you could buy but was still very popular. As the only really successful handheld only magazine it was there as the portable gaming device came of age and there were 4 formats covered in this issue.


Our reviews though come from the original Nintendo Game Boy. With a licenced platformer whose pedigree is incredibly promising and an arcade classic that somehow contrived to be the gaming hell...


Also, did you know the Nintendo Game Boy only exists because of an American board game manufacturer? You will.




It's series 3!




In the series 3 premiere we look at EMAP's famous The One Amiga again except this time... it's not.  This issue is published by Maverick Magazines, the Vampire publisher and the cover feature charts the rapid decline of a once proud magazine.


But while we wait for that, we look at the Amiga's most unsubtle attempt to "do" Doom and and an extreme sports sim whose major problem is everything outside the extreme sportsing.

Yesterzine - Corrections Special

Posted on 21st February, 2020

So it turns out I'm not perfect.  Over the first year of Yesterzine I've apparently made a few minor bloopers and one absolute whopper.


So with series 3 on the horizon, it's time to set right some wrongs.



And we reach the finale!


In "The Now Years" we look at where the key people from DSI ended up, including how DSI founder Don Mattrick managed to become the most notorious man in gaming.



Reaching Endgame.


In Part 4 of "The Biggest Games Developer you've never heard of", Distinctive Software become EA Canada and go on to create 2 of the top 10 best selling video game series of all time...



In Part 3 DSI are homeless, destined to wonder the desert making ports and original driving games for various publishers, some more famous than others.  Will they find a new forever home? Find out in "The Wilderness Years"...